xPrince Sm Guide

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xPrince Sm Guide

Post  xPRINCEx on Sun Mar 15, 2009 4:47 am

A Seal Master Guide - Essential Skills and Builds (Complete)
If your going to be a Seal Master..

1 - Choose your character!

Phyliss (Amazing clothes and hair)
Ami (Can wear a hat)


2 - The Build for Herbalists


Pure Spirit:

Pros - Deals high damage and a nice mana pool (Good for soloing)
Cons - Low hp and defense

Pure Con:

Pros - High defense and hp (able to tank)
Cons - Deals low damage, (acts as support in parties)

Con/Spirit:

Pros - Able to deal 'decent' damage and is suited for PvP (Higher Hp and Def)
Cons - Lower SP and Magic Damage compared to pure spirit

* Most people who use the Constitution/Spirit Build do 20 Con and then Spirit

** I believe there are also Speed Seal Masters that pump Agility, however I see no real sense in this build at all.

3 - The Skills

You will require the following:

Heal - Lv1 (Not required but useful)
Spiritual Bolt - Max (Only attack spell)
Vigor - Lv8 (Increases max Sp, Needed for Divine Grace)

After you have learned these skills save the other skill points for Seal Master skills! (Do not learn other buffs!)


4 - The Skills.. (Returned!)

You should have some skill points saved up.. Spend them in this order!

Divine Grace - Lv 2 (Increases Sp Recovery Rate)
True Sight - Lv 3 (Can reveal hidden units - Crusaders using Stealth)
Cursed Fire - Lv 4 (Decreases defense of enemies AOE)
Shadow Insignia - Lv3 (Can stop enemy from using normal attacks)

After I recommend the following:

Seal of Elder - (Max) (This is what being a Seal Master is all about! Perfect for mobs that use skills and for PvP)
Abyss Mire - Lv1 (Some find this skill useful.. It can decrease the speed of enemies AOE)
Intense Magic (Max) (As I mentioned below, this skill is very useful at higher levels)
Shadow Isignia - (Max)
Abyss Mire - (Max) or Divine Grace (Max) (Good for low Sp builds or.. Impatient people)

5 - The End

I hope it's kind of helpful.. too many Seal Masters try to pump heal for some reason..
You need no buffs! That's what Clerics are there for.. (Too many of 'em)

I hope this guide has encouraged and not discouraged people to become Seal Masters!

(P.S This guide is intended to stop Seal Masters from messing up skills and builds)
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Re: xPrince Sm Guide

Post  ekim01 on Sun Mar 15, 2009 5:53 am

since u know cler and sm can u help my sm/cler guide I have no idea for skills
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RE:

Post  Brigadier on Sun Mar 15, 2009 6:07 am

Thats a good post. Great job for posting Class information. I like alot of this information about the SM.
Great job.! lol!
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Re: xPrince Sm Guide

Post  Mammabear on Sun Mar 15, 2009 11:17 pm

can i please delete this guide? no? then...
1st up, NEVER EVER make agi build, prince is right it makes NO sence whatsoever, no spr is NO damage no con is NO defence >_<
2nd... pure spr? u have energie shield? if not dont make pure spr, thats CLERIC build, u will be a paper sm >_<

You will require the following:

Heal - Lv1 (Not required but useful)
Spiritual Bolt - Max (Only attack spell)
Vigor - Lv8 (Increases max Sp, Needed for Divine Grace)


agreed but u need lvl3 heal for next skills

4 - The Skills.. (Returned!)

You should have some skill points saved up.. Spend them in this order!

Divine Grace - Lv 2 (Increases Sp Recovery Rate)
True Sight - Lv 3 (Can reveal hidden units - Crusaders using Stealth)
Cursed Fire - Lv 4 (Decreases defense of enemies AOE)
Shadow Insignia - Lv3 (Can stop enemy from using normal attacks)


agreed^^

After I recommend the following:

Seal of Elder - (Max) (This is what being a Seal Master is all about! Perfect for mobs that use skills and for PvP)
Abyss Mire - Lv1 (Some find this skill useful.. It can decrease the speed of enemies AOE)
Intense Magic (Max) (As I mentioned below, this skill is very useful at higher levels)
Shadow Isignia - (Max)
Abyss Mire - (Max) or Divine Grace (Max) (Good for low Sp builds or.. Impatient people)


no fuking way
this is a half work debuff build >_<
catch the half work since it seems to have some debuffs and misses alot of stuff >_<


first of all, buffs are for cleric's only? how about revive?
as mentioned in the guide sm is con base or con/spr
so sm is one of the last chars standing, i had an sm withoud rev
and believe me, many times i was the last one standing and wished i had revive
besides, if u wanna lvl after lvl85 ( talking about real toP now) u can not do it withoud crus
now tell me, u are a crus and u can choose
a sm withoud revive or buffs so only heal OR
a cleric with spirutual fire and tempest boost?
u wont get a party withoud buffs and honestly,
skills like abbyss mire are most likely only used on lowlvl mobs >_<
i suggest u think really clear about whats your plan and how u reach it,
sealmaster can attack as a cleric and meanwhile tank almost like a champ
just remember u can be offensive and supportive at the same time as a sealmaster
( there is a reason why ALL sealmasters after rebirth go pure con and in 99% of the cases for buffs instead of debuffs)
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Mamma

Post  xPRINCEx on Mon Mar 16, 2009 12:42 am

I said most of the people make the sm BASE : 20 con
I prefer for example w/ 150 stats 90 con 60 spr
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RE:

Post  Brigadier on Mon Mar 16, 2009 4:18 am

Go Mamma.! beastly post. If Ma's right then she's right Smile
Nice edit Mamma ^^
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Mammabear

Post  xPRINCEx on Mon Mar 16, 2009 5:02 am

You are right xP
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